
Like EVE Online, everyone will share the same server. Multiplayer modes - both drop-in dogfighting and an MMO-style persistent universe with thousands of players, a dynamic economy and ongoing factional warfare. A story-based singleplayer mode with branching options, intended to be reminiscent of the Wing Commander games. In practice - well, we'll get to that a little later.

On paper, Star Citizen reads like an attempt to combine almost everything games have ever done. Star Citizen is, at least partially, an attempt to make the game Roberts could not at the time.

While undoubtedly a good time, that game suffered an apparently torturous development process and eventually arrived with its vision and feature set significantly downscaled from what was originally planned. Wing Commander eventually gave rise to 2003's Freelancer, which paired the spaceship combat and tales of square-jawed heroism with vestiges of a sandbox, free-to-roam universe and a semi-persistent multiplayer, shared galaxy mode. Star Citizen, initially announced in 2012, is, on paper, a natural progression of concepts Roberts has been exploring for some time. Those fondly-remembered DOS titles are as famous for their full-motion video cutscenes starring Mark Hamill and some lion-men as they are for their cosmic dogfights.
Star citizen kickstarter Pc#
The first, and simplest, one, is that it's a sci-fi simulation, combat, trading and to some extent roleplaying game from Chris Roberts, the lead designer of Wing Commander, the 1990s series of PC spaceship games. Well, that's a question with a least two answers. If you already know the ins and outs of this most unprecedented tale of crowdfunding, spaceships and controversies, it will be of little use to you, though please do help to cast more light on the affair in comments below.

This piece is intended to break down a complicated situation for those people and others like them. Note: I've had quite a few people who either don't follow games closely or only heard about Star Citizen relatively late in the day ask me to explain it to them.
