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Triangle strategy julio
Triangle strategy julio













triangle strategy julio

Often I had to make the choice of spending a turn building up TP for a big move later, or spending what I had before I lost it. There’s no mana, but gradual accrual of TP the more powerful an ability, the more TP it’s going to cost. It’s a turn-based structure, where units each get a spot on the ever-rolling timeline, moving and attacking.

triangle strategy julio

The easiest comparison point to Triangle Strategy‘s tactics would be something like Final Fantasy Tactics or Tactics Ogre, or even Fire Emblem.

triangle strategy julio

Accommodating for how many ways the camera can look at each map is no small feat, and yet somehow battles are both legible and still look darn good, especially when massive spells like a giant fireball rain down on the field.īattles are the heart of Triangle Strategy though, and they are brilliant.

Triangle strategy julio full#

I would’ve liked the full portraits of characters put to use a little more often than just in the menus, but each character’s sprite is also recognizable and memorable. The HD-2D pixel art is also a very good look, even if sometimes I noticed a few blips or oddities. It felt like I could go for a pretty good amount of time between actual fights, depending on where I was at, and that was sometimes a point of friction when I was just eager to get on with the fight. There’s also a noticeable gap between story missions, even with mental battles available to grind for resources at the encampment. It’s ultimately a compelling story, but it still wasn’t long before I found myself speed-reading through dialogue boxes. The voice acting also oscillates between stellar and less-than-stellar. Even compelling scenes feel like they take longer than they should to play out, and the writing sometimes comes off a little awkward. While the narrative shines in the negotiations and big moments, Triangle Strategy does feel extremely long-winded at times. I had to pick an opinion and then carefully tailor it in order to win the room. Hughette may listen to appeals based on honor and loyalty, but Benedict prefers reason and strategic benefit. Do you hand over a friend to an enemy army, to keep them from marching on your doorstep? Do you side with a nation you know to be corrupt, because their aid can provide food and medical help for your ailing populace? The negotiations were a highlight of the story for me, as they really forced me to choose and defend a viewpoint, and then make specific appeals to characters. Here, the player can opt to sway different party members to different arguments, swinging the majority towards their own interests. These choices take center stage when Serenoa breaks out the Scales of Conviction at branching points, and asks for everyone’s opinion. Everything in Triangle Strategy revolves around choices, characterized through Serenoa’s convictions-points he can earn through dialogue choices, in-game actions, and even something as simple as buying a bunch of items at the shop. It’s a solid set-up for a tactical RPG that will immediately feel right at home for those who like stories about scheming and kingdoms. Serenoa journeys with a close-knit group of companions, trying to protect his domain, people, and the sanctity of the continent of Norzelia all at once. His impending betrothal is cut short by shadowy plots and machinations, and soon the shaky peace between the nations falls apart. Triangle Strategy follows Serenoa Wolffort, a young lord unwittingly thrust into the middle of tensions between the kingdoms of Aesfrost, Glenbrook, and Hyzante. And even when it gets long-winded and drags a bit, it’s a tactics game worth whiling away the hours on. Those are the moments Triangle Strategy nails. Turn after turn spent inching towards a goal, manipulating systems and eventually reaching the one moment where the switch flips and the board is yours. The moment when a best-laid plan comes together is a great feeling in a tactical RPG. And branching paths, with a very novel method for choosing the road ahead, just adds on top. A wide swathe of unit types and some pretty compelling map designs make it all feel very replayable. It’s tough, but also incredibly approachable. Its tactical combat might feel similar to the classics at first, but gradually introduces elements to change things up. Where Triangle Strategy innovates is where it shines, though. Artdink and Square Enix use a lot of existing framework to build a tactics set that feels familiar, and the story centers on warring states, vying for control over precious resources, backstabbing and scheming. It utilizes HD-2D art to deliver clean, crisp pixels that rekindle memories of the original PlayStation. Triangle Strategy is very nostalgic, in some ways.

triangle strategy julio

An approachable, engaging, sometimes long-winded tactical experience















Triangle strategy julio